Source: Player's Handbook (2024)
2nd level Conjuration
| Otherworldly Steed | |||||
|---|---|---|---|---|---|
| Large CelestialFeyFiend | |||||
| Armor Class: (natural armor) | |||||
| Hit Points: | |||||
| Speed: 60 ft., fly 60 ft. | |||||
| STR | DEX | CON | INT | WIS | CHA |
| 18 (+4) | 12 (+1) | 14 (+2) | 6 (−2) | 12 (+1) | 8 (−1) |
| Senses: Passive Perception 11 | |||||
| Languages: Telepathy 1 mile (works only with you) | |||||
| Challenge: None | |||||
| Proficiency Bonus: equals your bonus | |||||
| Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you’re within 5 feet of it. | |||||
| Actions | |||||
| Otherworldly Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + of RadiantPsychicNecrotic damage. | |||||
| Bonus Actions | |||||
| Healing Touch (Recharges after a Long Rest). One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 + . | |||||
| Fey Step (Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself. | |||||
| Fell Glare (Recharges after a Long Rest). Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn. | |||||