Find Steed

Source: Player's Handbook (2024)
2nd level Conjuration

Otherworldly Steed
Large CelestialFeyFiend
Armor Class: (natural armor)
Hit Points:
Speed: 60 ft., fly 60 ft.
STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 14 (+2) 6 (−2) 12 (+1) 8 (−1)
Senses: Passive Perception 11
Languages: Telepathy 1 mile (works only with you)
Challenge: None
Proficiency Bonus: equals your bonus
Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you’re within 5 feet of it.
Actions
Otherworldly Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + of RadiantPsychicNecrotic damage.
Bonus Actions
Healing Touch (Recharges after a Long Rest). One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 + .
Fey Step (Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.
Fell Glare (Recharges after a Long Rest). Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.
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