Source: Tasha's Cauldron of Everything
3rd level Conjuration
| Shadow Spirit | |||||
|---|---|---|---|---|---|
| Medium monstrosity | |||||
| Armor Class: (natural armor) | |||||
| Hit Points: | |||||
| Speed: 40 ft. | |||||
| STR | DEX | CON | INT | WIS | CHA |
| 13 (+1) | 16 (+3) | 15 (+2) | 4 (-3) | 10 (+0) | 16 (+3) |
| Damage Resistances: necrotic | |||||
| Condition Immunities: frightened | |||||
| Senses: darkvision 120 ft., passive Perception 10 | |||||
| Languages: understands the languages you speak | |||||
| Challenge: — | |||||
| Proficiency Bonus: equals your bonus | |||||
| Terror Frenzy. The spirit has advantage on attack rolls against frightened creatures. | |||||
| Weight of Sorrow. Any creature, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that creature’s next turn. | |||||
| Actions | |||||
| Multiattack. The spirit makes attacks. | |||||
| Chilling Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + cold damage. | |||||
| Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. | |||||
| Bonus Actions | |||||
| Shadow Stealth. While in dim light or darkness, the spirit takes the Hide action. | |||||