Source: Player's Handbook (2024)
6th level Conjuration
| Fiendish Spirit | |||||
|---|---|---|---|---|---|
| Large fiend, neutral | |||||
| Armor Class: (natural armor) | |||||
| Hit Points: | |||||
| Speed: 40 ft., climb 40 ft., fly 60 ft. | |||||
| STR | DEX | CON | INT | WIS | CHA |
| 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) |
| Damage Resistances: fire | |||||
| Condition Immunities: poison, poisoned | |||||
| Senses: darkvision 60 ft., passive Perception 10 | |||||
| Languages: Abyssal, Infernal, telepathy 60 ft. | |||||
| Challenge: — | |||||
| Proficiency Bonus: equals your bonus | |||||
| Death Throes. When the spirit drops to 0 hit points or the spell ends, the spirit explodes. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 10-foot emanation originating from the spirit. Failure: 2d10 + fire damage. Success: Half damage. | |||||
| Devil’s Sight. Magical darkness doesn’t impede the spirit’s darkvision. | |||||
| Magic Resistance. The spirit has advantage on saving throws against spells and other magical effects. | |||||
| Actions | |||||
| Multiattack. The spirit makes attacks. | |||||
| Bite. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + necrotic damage. | |||||
| Fiery Strike. Melee or Ranged Weapon Attack: your spell attack modifier to hit, reach 5 ft. or range 150 ft., one target. Hit: 2d6 + fire damage. | |||||
| Claws. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + slashing damage. Immediately after the attack hits or misses, the spirit can teleport up to 30 feet to an unoccupied space it can see. | |||||