Summon Celestial

Source: Player's Handbook (2024)
5th level Conjuration

Celestial Spirit
Large celestial, neutral
Armor Class: (natural armor)
Hit Points:
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 12
Languages: Celestial, understands the languages you know
Challenge:
Proficiency Bonus: equals your bonus
Actions
Multiattack. The spirit makes attacks.
Radiant Bow. Ranged Weapon Attack: your spell attack modifier to hit, range 600 ft., one target. Hit: 2d6 + radiant damage.
Radiant Mace. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + radiant damage, and the spirit can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The spirit touches another creature. The target regains hit points equal to 2d8 + .
Back