Source: Player's Handbook (2024)
2nd level Conjuration
| Bestial Spirit | |||||
|---|---|---|---|---|---|
| Small beast | |||||
| Armor Class: (natural armor) | |||||
| Hit Points: | |||||
| Speed: 30 ft., climb 30 ft.fly 60 ft.swim 30 ft. | |||||
| STR | DEX | CON | INT | WIS | CHA |
| 18 (+4) | 11 (+0) | 16 (+3) | 4 (−3) | 14 (+2) | 5 (−3) |
| Senses: darkvision 60 ft., passive Perception 12 | |||||
| Languages: understands the languages you speak | |||||
| Challenge: — | |||||
| Proficiency Bonus: equals your bonus | |||||
| Flyby. The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach. | |||||
| Pack Tactics. The spirit has Advantage on an attack roll against a creature if at least one of the spirit’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition. | |||||
| Water Breathing. The beast can breathe only underwater. | |||||
| Actions | |||||
| Multiattack. The beast makes attacks. | |||||
| Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + piercing damage. | |||||