Source: Player's Handbook (2024)
4th level Conjuration
| Aberrant Spirit | |||||
|---|---|---|---|---|---|
| Medium aberration | |||||
| Armor Class: (natural armor) | |||||
| Hit Points: | |||||
| Speed: 30 ft., fly 30 ft. (hover) | |||||
| STR | DEX | CON | INT | WIS | CHA |
| 16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 6 (−2) |
| Damage Immunities: psychic | |||||
| Senses: darkvision 60 ft., passive Perception 10 | |||||
| Languages: Deep Speech, understands the languages you speak | |||||
| Challenge: — | |||||
| Proficiency Bonus: equals your bonus | |||||
| Regeneration. The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point. | |||||
| Whispering Aura. At the start of each of the spirit’s turns, the spirit emits psionic energy if it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC equals your spell save DC, each creature (other than you) within 5 feet of the spirit. Failure: 2d6 Psychic damage. | |||||
| Actions | |||||
| Multiattack. The aberration makes attacks. | |||||
| Claws. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + slashing damage. If the target is a creature, it can’t regain hit points until the start of the aberration’s next turn. | |||||
| Eye Ray. Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one creature. Hit: 1d8 + psychic damage. | |||||
| Psychic Slam. Melee Spell Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + psychic damage | |||||